Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/90268

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dc.contributor.authorSantos, P. M.por
dc.contributor.authorSilva, Vinicius Corrêa Alvespor
dc.contributor.authorEsteves, João Senapor
dc.contributor.authorPereira, Ana Paula da Silvapor
dc.contributor.authorSoares, Filomenapor
dc.date.accessioned2024-03-28T12:59:51Z-
dc.date.available2024-03-28T12:59:51Z-
dc.date.issued2022-
dc.identifier.citationSantos, P., Silva, V., Sena Esteves, J., Pereira, A.P., Soares, F. (2022). HiZeca: A Serious Game for Emotions Recognition. In: Machado, J., Soares, F., Trojanowska, J., Yildirim, S. (eds) Innovations in Mechatronics Engineering. icieng 2021. Lecture Notes in Mechanical Engineering. Springer, Cham. https://doi.org/10.1007/978-3-030-79168-1_35por
dc.identifier.isbn978-3-030-79167-4por
dc.identifier.issn2195-4356-
dc.identifier.urihttps://hdl.handle.net/1822/90268-
dc.description.abstractTo comprehend human behavior can be a very difficult task for children with Autism Spectrum Disorder (ASD). These children have difficulties in social interaction, and they manifest repetitive patterns. Furthermore, they present deficits in imitation which can be directly linked to impairments in social interaction skills. Taking this into account, this paper presents the serious game HiZeca, in which a virtual agent (ZECA Avatar) is able to interact with a child, in order to promote social interaction and training certain facial movements that will be validated, and that will facilitate imitation and recognition of emotions (content, sad, surprised, among others). In order to validate the system, tests were conducted with typically developing children and children with ASD. The results show that, in general, the game was accepted with a positive feedback from the children.por
dc.description.sponsorshipThis work has been supported by FCT – Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020. Vinicius Silva also thanks FCT for the PhD scholarship SFRH/BD/133314/2017.por
dc.language.isoengpor
dc.publisherSpringer, Champor
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00319%2F2020/PTpor
dc.relationinfo:eu-repo/grantAgreement/FCT/POR_NORTE/SFRH%2FBD%2F133314%2F2017/PTpor
dc.rightsopenAccesspor
dc.subjectAutism Spectrum Disorderpor
dc.subjectEmotionspor
dc.subjectFacial expressionspor
dc.subjectHuman-computer interactionpor
dc.subjectSerious gamepor
dc.titleHiZeca: A serious game for emotions recognitionpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-030-79168-1_35por
oaire.citationStartPage393por
oaire.citationEndPage405por
dc.date.updated2024-03-20T08:45:32Z-
dc.identifier.doi10.1007/978-3-030-79168-1_35por
dc.identifier.eisbn978-3-030-79168-1por
dc.subject.wosScience & Technology-
sdum.export.identifier13572-
sdum.journalLecture Notes in Mechanical Engineering-
sdum.conferencePublicationINNOVATIONS IN MECHATRONICS ENGINEERINGpor
oaire.versionAMpor
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