Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/70975
Registo completo
Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.author | Barbosa, Tiago | por |
dc.contributor.author | Lopes, Sérgio F. | por |
dc.contributor.author | Leão, Celina Pinto | por |
dc.contributor.author | Soares, Filomena | por |
dc.contributor.author | Carvalho, Vitor | por |
dc.date.accessioned | 2021-03-24T14:39:50Z | - |
dc.date.issued | 2019 | - |
dc.identifier.citation | Barbosa T., Lopes S., Leão C.P., Soares F., Carvalho V. (2019) Serious Game for Teaching Statistics in Higher Education: Storyboard Design. In: Brooks A., Brooks E., Sylla C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2018, DLI 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_18 | por |
dc.identifier.isbn | 9783030061333 | por |
dc.identifier.issn | 1867-8211 | - |
dc.identifier.uri | https://hdl.handle.net/1822/70975 | - |
dc.description.abstract | Serious games can be used as a way to transmit knowledge to the users/students, playing the role of a pedagogical tool in their learning process. Following this idea, a serious game on Statistics is developed for higher education level, promoting and demonstrating the applicability of statistics concepts in day-to-day life and in the decision-making process. The proposed idea is to create a challenging environment (mystery that needs to be solved), where the clues are contextualized in the statistics area through the practice of probability knowledge, confidence intervals and hypotheses tests. According to the student’s answers and choices, the game branches out leading the player to different activities/challenges, guaranteeing that, by the end of the game, the student has a better understanding of the subject. In the present paper, the storyboard and the student competencies are presented and discussed, focusing on the project’s main objectives. | por |
dc.description.sponsorship | The authors would like to express their acknowledgments to COMPETE: POCI-01-0145-FEDER-007043 and FCT – Portuguese Foundation for science and technology within the Project Scope: UID/CEC/00319/2013. | por |
dc.language.iso | eng | por |
dc.publisher | Springer Verlag | por |
dc.relation | UID/CEC/00319/2013 | por |
dc.rights | restrictedAccess | por |
dc.subject | Adaptive interaction | por |
dc.subject | Serious game | por |
dc.subject | Statistics | por |
dc.subject | Storytelling | por |
dc.title | Serious game for teaching statistics in higher education: storyboard design | por |
dc.type | conferencePaper | por |
dc.peerreviewed | yes | por |
dc.relation.publisherversion | https://link.springer.com/chapter/10.1007%2F978-3-030-06134-0_18 | por |
oaire.citationStartPage | 169 | por |
oaire.citationEndPage | 175 | por |
oaire.citationVolume | 265 | por |
dc.date.updated | 2021-03-24T10:50:05Z | - |
dc.identifier.doi | 10.1007/978-3-030-06134-0_18 | por |
dc.date.embargo | 10000-01-01 | - |
sdum.export.identifier | 9155 | - |
sdum.journal | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST) | por |
Aparece nas coleções: |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
---|---|---|---|---|
ArtsIT2018.pdf Acesso restrito! | 284,76 kB | Adobe PDF | Ver/Abrir |