Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/70958

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dc.contributor.authorGoncalves, Fatimapor
dc.contributor.authorCarvalho, Vitorpor
dc.contributor.authorMatos, Demétrio Ferreirapor
dc.contributor.authorSoares, Filomenapor
dc.date.accessioned2021-03-24T12:33:37Z-
dc.date.issued2020-
dc.identifier.isbn9781728109305por
dc.identifier.issn2165-9559-
dc.identifier.urihttps://hdl.handle.net/1822/70958-
dc.description.abstractSerious games are often used for the purpose of educating through fun. This serious game, designed for Android devices, includes three challenges that are presented randomly to the player. The main objective of game is to teach the player to classify food in terms of healthiness and to teach the proper food to eat over the different day meals. The evaluation of the challenges takes into account its time and the total number of movements for its accomplishment, influencing the appearance of the game mascot - Barty - that appears in one of four possible states: Unhealthy, Weak, Healthy and Vitality. The validation of the developed solution was made through a two-week test phase with an initial sample of 16 children, and the whole testing process was completed with a total of 13 children. The testing phase started with a food questionnaire answered by the children, and by the installation of the application in a mobile device defined by the caregivers, so that the serious game could be explored over two weeks. At the end of that period, the children were asked to respond to a new questionnaire, identical to the initial one, in order to assess whether their food knowledge had changed or not. In the end the caregiver answered a questionnaire of his own that was intended to evaluate, among other questions, his level of satisfaction with the application.por
dc.description.sponsorshipThe authors would like to express their acknowledgements to the nutritionist Ana Miranda for the follow-up on the development stage of this application, which led to the use of the best practices of nutrition, and to COMPETE: POCI-01-0145-FEDER-007043 and FCT Portuguese Foundation for Science and Technology within the Project Scope: UIDB/00319/2020.por
dc.language.isoengpor
dc.publisherIEEEpor
dc.rightsrestrictedAccesspor
dc.subjectAndroidpor
dc.subjectChildrenpor
dc.subjectFoodpor
dc.subjectObesitypor
dc.subjectSerious gamepor
dc.titleDevelopment of a serious game to fight childhood obesity: "barty"por
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/9125408por
oaire.citationStartPage1641por
oaire.citationEndPage1646por
oaire.citationVolume2020-Aprilpor
dc.date.updated2021-03-24T09:47:30Z-
dc.identifier.doi10.1109/EDUCON45650.2020.9125408por
dc.date.embargo10000-01-01-
dc.subject.wosSocial Sciencespor
dc.subject.wosScience & Technologypor
sdum.export.identifier9137-
sdum.journalIEEE Global Engineering Education Conference, EDUCONpor
sdum.conferencePublicationPROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020)por
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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