Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/70956

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dc.contributor.authorMartins, Tiagopor
dc.contributor.authorCarvalho, Vitorpor
dc.contributor.authorSoares, Filomenapor
dc.date.accessioned2021-03-24T12:15:11Z-
dc.date.issued2018-
dc.identifier.citationMartins T., Carvalho V., Soares F. (2018) Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases. In: Auer M., Zutin D. (eds) Online Engineering & Internet of Things. Lecture Notes in Networks and Systems, vol 22. Springer, Cham. https://doi.org/10.1007/978-3-319-64352-6_59por
dc.identifier.isbn9783319643519-
dc.identifier.issn2367-3370-
dc.identifier.urihttps://hdl.handle.net/1822/70956-
dc.description.abstractCurrent society has observed an increasing number of victims of neurological disease, with reduced mobility, leading to a necessity to perform physical therapy to optimize their quality of life. This action results in physiotherapeutic programs filled with repetitive exercises, often fastidious, that lead to the demotivation of patients and consequent poor adherence and withdrawal. As a result of the technological evolution, new tools such as serious games are emerging, so their use in the field of physical therapy can modify the way patients face their treatments, promoting their motivation. Thus, we have developed a serious game based on image processing techniques to motivate and monitor patients with neurological diseases in their physical therapy practice.por
dc.description.sponsorshipThis work has been supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT - "Fundação para a Ciencia e Tecnologia" within the Project Scope: UID/CEC/00319/2013 and also by FCT - "Fundação para a Ciencia e Tecnologia" within the Project Scope: SFRH/BD/74852/2010.por
dc.language.isoengpor
dc.publisherSpringerpor
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147280/PTpor
dc.relationinfo:eu-repo/grantAgreement/FCT/SFRH/SFRH%2FBD%2F74852%2F2010/PTpor
dc.rightsrestrictedAccesspor
dc.subjectSerious gamespor
dc.subject3D sensorpor
dc.subjectNeurological diseasepor
dc.subjectReduced mobilitypor
dc.subjectPhysical therapypor
dc.subjectMotivationpor
dc.titlePhysioland - A serious game for rehabilitation of patients with neurological diseasespor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007%2F978-3-319-64352-6_59por
oaire.citationStartPage628por
oaire.citationEndPage642por
oaire.citationVolume22por
dc.date.updated2021-03-24T09:40:22Z-
dc.identifier.doi10.1007/978-3-319-64352-6_59por
dc.date.embargo10000-01-01-
dc.subject.wosScience & Technology-
sdum.export.identifier9135-
sdum.journalLecture Notes in Networks and Systemspor
sdum.conferencePublicationONLINE ENGINEERING & INTERNET OF THINGSpor
sdum.bookTitleONLINE ENGINEERING & INTERNET OF THINGSpor
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