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Campo DCValorIdioma
dc.contributor.authorPereira, Marcelopor
dc.contributor.authorOliveira, Marcelopor
dc.contributor.authorVieira, Andréiapor
dc.contributor.authorLima, Rui M.por
dc.contributor.authorPaes, Lucianopor
dc.date.accessioned2020-07-23T17:32:44Z-
dc.date.available2020-07-23T17:32:44Z-
dc.date.issued2018-
dc.identifier.issn1877-0509-
dc.identifier.urihttps://hdl.handle.net/1822/66126-
dc.description.abstractLean practices, because of their importance and effects on production processes, have contributed significantly to changes in the processes where they are successfully implemented, promoting the initiation of a process of cultural change within the organizations that have resulted in best practices in search of excellence operational. The combination of lean practices and the process of gamification enabled us to explore aspects related to the teaching-learning process through interactive and collaborative methods to boost knowledge of the teams and, so to speak, the organization. The case study of this work intends to share practical results of the adoption of the gamification processes, which allowed, through the integration and involvement of the work teams, the development of automated document control systems and self-assessment processes in the scope of the productive processes, as well as interactive training, as a component associated to the lean practices adopted by the company object of this study, and its contributions to the results of the organization in the scope of quality management, production, and management teams.por
dc.description.sponsorshipThis research has been carried out as part of the Manufacturing Network 4.0 project, as funded by the Technicolor P&D program in partnership with FPF-Tech. The authors wish to thank the project partners for facilitating this work.por
dc.language.isoengpor
dc.publisherElsevier 1por
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/por
dc.subjectGamificationpor
dc.subjectLean practicespor
dc.subjectProcess automationpor
dc.subjectSelf assessmentpor
dc.subjectTeam managementpor
dc.titleThe gamification as a tool to increase employee skills through interactives work instructions trainingpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://www.sciencedirect.com/science/article/pii/S1877050918317307por
oaire.citationStartPage630por
oaire.citationEndPage637por
oaire.citationVolume138por
dc.identifier.doi10.1016/j.procs.2018.10.084por
dc.subject.wosScience & Technologypor
sdum.journalProcedia Computer Sciencepor
sdum.conferencePublicationProcedia Computer Sciencepor
oaire.versionVoRpor
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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