Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/60087

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dc.contributor.authorMartins, Ana Rutepor
dc.contributor.authorOliveira, Lia Raquelpor
dc.date.accessioned2019-04-16T09:12:18Z-
dc.date.available2019-04-16T09:12:18Z-
dc.date.issued2019-03-
dc.identifier.isbn978-84-09-08619-1por
dc.identifier.issn2340-1079por
dc.identifier.urihttps://hdl.handle.net/1822/60087-
dc.description.abstractGame-based learning can support effective pedagogical approaches that can only enter schools if teachers are on-board with it, and are given the necessary time, training and tools. This research examines teachers’ perceptions about educational games and the use of video games in their teaching practice. Data was collected through a survey conducted at the beginning of a continuous professional development course about the creation of educational games, for elementary and middle school teachers. The responses from eighteen teachers working in a group of schools located in the northern region of Portugal are analysed and presented in this paper. Teachers have a low perception of their own technological knowledge and rarely use video games in their teaching practices. Lack of technological resources, as well as insufficient time, are the barriers more referred to as limiting the implementation of game-based learning approaches in schools. The data presented in this study is relevant to guide the design of training programs and strategies to support and scaffold teachers’ knowledge and practical application of game-based learning.por
dc.description.sponsorshipThis work is funded by CIEd–Research Centre on Education, projects UID/CED/1661/2013 and UID/CED/1661/2016, Institute of Education, University of Minho, through national funds of FCT/MCTES-PT. The first author is funded by FCT/MCTES-PT with a doctoral grant within the PhD Program Technology Enhanced Learning and Societal Challenges, supported by Fundação para a Ciência e Tecnologia, FCT I. P. – Portugal, under the contract PD/BD/127783/2016. The second author is also funded by FCT/MCTES-PT, sabbatical grant SFRH/BSAB/135571/2018.por
dc.language.isoengpor
dc.publisherInternational Academy of Technology, Education and Development (IATED)por
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/por
dc.subjectGame-based learningpor
dc.subjectTeacher Trainingpor
dc.subjectTPACKpor
dc.subjectTeacher Perceptionspor
dc.titleTeachers' experiences and practices with game-based learningpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://library.iated.org/publications/INTED2019por
oaire.citationConferenceDate11 Mar.- 13 Mar. 2019por
sdum.event.titleINTED2019por
sdum.event.typeconferencepor
oaire.citationStartPage8575por
oaire.citationEndPage8583por
oaire.citationConferencePlaceValencia, Espanhapor
dc.identifier.doi10.21125/inted.2019.2139por
dc.subject.fosCiências Sociais::Ciências da Educaçãopor
dc.description.publicationversioninfo:eu-repo/semantics/publishedVersionpor
dc.subject.wosSocial Sciencespor
sdum.journalINTED Proceedingspor
sdum.conferencePublicationProceedings of INTED2019 Conference, 11th-13th March 2019, Valencia, Spainpor
Aparece nas coleções:CIEd - Volume de Atas / Proceedings

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Este trabalho está licenciado sob uma Licença Creative Commons Creative Commons

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