Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/52095

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dc.contributor.authorPádua, Luíspor
dc.contributor.authorAdão, Telmopor
dc.contributor.authorNarciso, Davidpor
dc.contributor.authorCunha, Antóniopor
dc.contributor.authorMagalhães, Luís Gonzaga Mendespor
dc.contributor.authorPeres, Emanuelpor
dc.date.accessioned2018-03-12T13:32:28Z-
dc.date.issued2015-04-
dc.identifier.issn1938-0194-
dc.identifier.urihttps://hdl.handle.net/1822/52095-
dc.description.abstractAugmented Reality (AR) has been widely used in areas such as medicine, education, entertainment and cultural heritage to enhance activities that include (but are not limited to) teaching, training and amusement, through the completion of the real world with viewable and usually interactive virtual data (e.g. 3D models, geo-markers and labels). Despite the already confrmed AR benefts in the referred areas, many of the existing AR systems rely on heavy and obsolete hardware bundles composed of several devices and numerous cables that usually culminate in considerably expensive solutions. This issue is about to be tackled through the recent technological developments which currently enable the production of small-sized boards with remarkable capabilities - such as processing, visualization and storage - at relatively low prices. Following this line of reasoning, this paper proposes and compares fve different multi-purpose AR mobile units, running Windows or Android operating systems, having in mind low-cost and lightweight requirements and different levels of immersion: a laptop computer, two tablets, a smartphone and smartglasses. A set of tests was carried out to evaluate the proposed unit performance. Moreover, a set of users' assessments was also conducted, highlighting an overall acceptance regarding the use of the proposed units in AR applications. This paper is an extension of a previous work (Pádua et al., 2015) in which a conceptual architecture for mobile units - complying with AR requirements (including visualization, processing, location and communication) for indoor or outdoor utilization - was presented, along with a shorter set of lightweight and cost-effective AR mobile units and respective performance tests.por
dc.description.sponsorshipThis work is partially supported by the European Fund for Regional Progress — FEDER (Fundo Europeu de Desenvolvimento Regional) through the project 2014/038803 entitled “MixAR — Adaptive Mixed Reality System for Archaeological Sites”.por
dc.language.isoengpor
dc.publisherIGI Globalpor
dc.rightsrestrictedAccesspor
dc.subjectArcheological visitationspor
dc.subjectAugmented Realitypor
dc.subjectAugmented reality mobile unitspor
dc.subjectMARSpor
dc.subjectMixARpor
dc.subjectMixed realitypor
dc.subjectMobile augmented reality systems/unitspor
dc.subjectMobile devicespor
dc.titleTowards modern costeffective and lightweight augmented reality setupspor
dc.typearticlepor
dc.peerreviewedyespor
oaire.citationStartPage33por
oaire.citationEndPage59por
oaire.citationIssue2por
oaire.citationVolume7por
dc.date.updated2018-03-02T11:35:50Z-
dc.identifier.eissn1938-0208-
dc.identifier.doi10.4018/IJWP.2015040103por
dc.description.publicationversioninfo:eu-repo/semantics/publishedVersionpor
sdum.export.identifier3057-
sdum.journalInternational Journal of Web Portalspor
Aparece nas coleções:CAlg - Artigos em revistas internacionais / Papers in international journals

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