Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/50541

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dc.contributor.authorFigueira, Carinapor
dc.contributor.authorSilva, Joana Raquelpor
dc.contributor.authorSantos, Antóniopor
dc.contributor.authorSousa, Filipepor
dc.contributor.authorSilva, Vinicius Corrêa Alvespor
dc.contributor.authorRamos, João Ricardo Martinspor
dc.contributor.authorSoares, Filomenapor
dc.contributor.authorNovais, Paulopor
dc.contributor.authorArezes, P.por
dc.date.accessioned2018-02-15T15:25:30Z-
dc.date.available2018-02-15T15:25:30Z-
dc.date.issued2017-
dc.identifier.isbn978-989-758-263-9-
dc.identifier.urihttps://hdl.handle.net/1822/50541-
dc.description.abstractThe size of the aging population has been increasing over the last years, leading to a search for solutions that can increase the quality of life of the elderlies. One of the main means of action is focused on their physical activity. A non-sedentary life can help in disease prevention and disability reduction, leading to an independent living with quality. Moreover, the practice of physical exercise can decrease fall risks and its consequences. Furthermore, it is desirable that the solutions can be accessed by anyone, with a low inherent cost. The Boccia game is a good way to promote physical activity to the elderly, due to its simplicity and easy adaptability to the physical limitations of the elderly. Following this trend, this paper presents iBoccia, a novel framework to monitor elderly while playing Boccia game, through wearable sensors, Mio Fuse band and pandlet (inertial sensor), and a non-wearable device, Kinect camera. Several performance metrics are expected to be measured during the gameplay. Using the pandlet we calculate wrist rotation angles and force applied during ball throw, using the Kinect we recognize facial expressions and from the Mio Fuse band we retrieve heart rate.por
dc.description.sponsorshipWe would like to acknowledge the financial support obtained from North Portugal Regional Operational Programme (NORTE 2020), Portugal 2020 and the European Regional Development Fund (ERDF) from European Union through the project Symbiotic technology for societal efficiency gains: Deus ex Machina (DEM), NORTE-01-0145-FEDER-000026.por
dc.language.isoengpor
dc.publisherSCITEPRESS – Science and Technology Publicationspor
dc.relationNORTE-01-0145-FEDER-000026por
dc.rightsopenAccesspor
dc.subjectActivity monitoringpor
dc.subjectBocciapor
dc.subjectKinectpor
dc.subjectWearable devicespor
dc.titleiBoccia: monitoring elderly while playing Boccia gameplaypor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttp://www.scitepress.org/DigitalLibrary/Link.aspx?doi=10.5220/0006473606700675por
oaire.citationStartPage670por
oaire.citationEndPage675por
oaire.citationVolume1por
dc.identifier.doi10.5220/0006473606700675por
dc.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.description.publicationversioninfo:eu-repo/semantics/publishedVersionpor
sdum.conferencePublicationICINCO 2017 - Proceedings of the 14th International Conference on Informatics in Control, Automation and Roboticspor
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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